Application for Awash
Mar. 4th, 2018 06:09 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Applicant Info
Name: Jay
Contact:
centerfold and disc: trash#2958
Current Character(s): n/a
Reserve: here
Character Info
Character's Name: Gran
Character's Canon: Granblue Fantasy
Character's Age: 17
Canon Point: Anime, episode 12; prior to Leviathan's defeat
Background/History:
(General world building information can be found here and here)
Gran was presumably born in Zinkestill, a floating island located in the Port Breeze Archipelago. Generally outfitted with what most people would assume typical country bumpkin lifestyles, the denizens of this small land mass typically live quiet, meaningful existences and don't venture too far away from the comforts of tradition that they've known. His best friend from a young age, a flying (totally-not-) lizard named Vyrn, accompanies him throughout most of his adolescence.
Gran's father left when he was young, bound for the land of Estalucia, the home of the Astrals, mysterious beings who once vied for control of the world and were put down by the resistance of the Skydwellers. Gran's token memento of the memory of him lies solely in a letter he was written once. No matter how many years pass, Gran doesn't lose hope that he will, one day, claim the skies and find his father; so much so that he practices his swordsmanship daily, knowing that the wanderlust is deeply rooted inside him.
This all changes when Lyria, a ward of the militaristic Erste empire, escapes from captivity with her protector and overseer, Katalina. Lyria has a strange power within her that allows her to awaken guardians known as primal beasts. Found by the empire, Gran sacrifices his life to protect Lyria, Katalina, and his hometown, but is brought back by a strange and unknown power that Lyria possesses. That same ability has bound Gran's life force to her, making him unable to separate from her for extended periods of time. At a moment of true need, when all else is nigh lost, Lyria summons the power of a fallen star and awakens the primal beast Bahamut from his sleep. Embedding that power into Gran, he's able to stave off the encroaching empire, but it puts a hefty target on his back. Knowing that it's no longer safe to stay within the quiet, tranquil hometown that he's grown up in, Gran sets for the sky and doesn't look back. This is his chance to find his father, become a skyfarer, and see what's beyond the small bounds of Zinkestill.
In his travels, he befriends a broad range of crew members. Notably among this group is Rackam, a helmsman who eventually becomes the pilot of the Grandcypher, a vessel that Gran and his crew use to island hop from place to place- either to escape the clutches of the empire, or to soothe the hearts of primal beasts and uncover pieces of a sky map that leads to Estalucia. Io, a young mage, and Eugen eventually join as well throughout his adventure.
Gran trusts in his companions and believes that they will eventually uncover the puzzles of the skies. He continues to serve as captain of this unlikely crew and will stop at nothing to help them achieve their dreams as much as his own.
Strengths:
☁ The will of a Shounen Protag
Death can't even stop Gran from continuing on. There's a sheer amount of determination that exists in Gran that has him never back down when there's an opportunity to fight for the things that he believes in, or to protect the people that he cares for. Several examples of this shine throughout the anime, but particularly in the event that reveals Lyria has locked herself inside her own mind in the midst of learning that she's a weaponized tool that can cause destruction at any turn. Gran heads off on the hint that he alone can shake her out of it and drops everything to venture off and find the primal beast that can help guide him through Lyria's subconscious and talk her through waking up and returning to the real world. This act of devotion shows his true faith in his friends; he warms up to people fast and wants to protect them at all costs. If there's something that needs to be done, he's going to go for it, even if it's at a 1% chance of success.
☁ Maxed out charisma
Gran's particularly good at getting people to follow his lead. Throughout the adventure, he's put into odd circumstances that cause him to work together with people he's never met. Even when Io, a young mage, happens upon his party as they're exploring the reason behind the leader of her town going AWOL, he attracts her in an amicable manner. She had been spying on them to see what their efforts were leading to, and Gran welcomes her knowledge of the town and the missing leader with open arms. It's not long after that he's acting like a big brother to her, helping her meet her potential as quickly as possible (and it's sorely needed, too).
Maybe it's because he's endearing in his earnest demeanor, but there's something about Gran that makes strangers trust him. They see that he's giving it his all, and naturally want to help him achieve his dreams. He's a trustworthy person, easy to open up to, and cares deeply about the lives of people around him.
☁ Jack of all trades
Gran is versatile in almost everything he does. He doesn't have a lot of innate knowledge, but rather, depends on his courage to get him through things. He'll improvise when it's needed, and it often comes up with fruitful results. With a little bit of training in something, he really shines and his strengths comes out naturally.
Weaknesses:
☁ The will of a Shounen Protag
Gran continually makes brash, uncalculated, spontaneous actions. His fierceness in protecting his friends can make him an entirely too easy target when he rushes off headfirst into battle. He's in no way the team strategist, and depends too much on his training in sword skills over prudence in determining whether or not an attack is survivable. If it weren't for unnaturally good luck and the help of friends, he wouldn't be able to keep going like this. For example, when surrounded by the empire on the island of Port Breeze and facing impending doom, he puts his life on the line (again) to protect Lyria. Outnumbered at least 10:1, he still thinks he can hold his ground, and it isn't until Rackam showing up and providing an escape route does he actually back down. This is the kid who gave his life trying to protect someone he just met. He's bound to get nicked, stabbed, shot at, bludgeoned, and magically blasted to the face. Good thing he has his friends to watch his back.
☁ Can't read a map
He gets lost. An awful lot, actually. He has no situational awareness of where he is sometimes, and tends to rely on instinct for the path forward rather than rational, logical steps. He's gotten the party lost on the way to a set of ruins for a job that they were going to collect some extra cash on. Vyrn has referenced that it took Gran years to figure out the layout of the woods in his hometown, and even then, his acclimation to it was faulty at best. It's a direct character foil for someone who dons the moniker of "captain" - and when it comes to deciding where to go next or what to tackle when, it's best left for the other members of the crew to figure out until he makes the call on it officially.
☁ Naivete
Gran has led a sheltered life for most of his existence up until Lyria and Katalina disrupt the little bubble that is his life in his rural, humble upbringing. He's very much the type of person to see the world as it should be, and it's not that he skimps on the details of the harsh reality of the way things are, but rather that he believes in the potentiality of things. He trusts his gut on issues where it matters the most, but he can be a bit gullible and easy to sway in the right light. For example, when entering the ruins for the first time, he doesn't know the identity or intentions of two tomb raiders (Mary and Karva) that are also in the vicinity, but when they're chanced upon by a sand golem, he rushes in and tries to save them. These sort of actions are dangerous, as he could be double crossed quite easily without even noticing he's being played.
Powers/Abilities:
☁ Charge: can build up attacks to unleash a limit break style attack
☁ Rage: increases the attack power of people around him
☁ Has the ability to draw magic into his blade under the right circumstances and attack an enemy with an elemental aspected strike
Other Noteworthy Traits:
☁ In the anime, he can sense Lyria's presence. I'd like to explore a similar type of relationship in game with someone as he's bound to her essence, and if he gets too far from her, he can perish.
☁ Excellent eye for treasure/good items at shops
Weapons & Other Special Inventory:
☁ Sword
☁ Armor
☁ A few (5?) healing potions
☁ Requested item: a magical compass to help him find his way to places. Bonus if he gets lost anyway
Color: I'd love to have a light blue color like #ccdfff for Gran. The sky represents a lot of different things for him. From his desire to sail across it to find his father, to the amount of times he looks over the balcony of the Grandcypher at the roaming world ahead of him, there's no better color than something that represents the sky.
Sample: TDM toplevel, practice thread with Henry
[ OPTIONAL ] World Aspect: I'd love for the concept of primal beasts to be brought in somehow; either through extra special hunt marks or something like that. Even some sky exploration would be great if that's ever a possibility in the future!
Name: Jay
Contact:
Current Character(s): n/a
Reserve: here
Character Info
Character's Name: Gran
Character's Canon: Granblue Fantasy
Character's Age: 17
Canon Point: Anime, episode 12; prior to Leviathan's defeat
Background/History:
(General world building information can be found here and here)
Gran was presumably born in Zinkestill, a floating island located in the Port Breeze Archipelago. Generally outfitted with what most people would assume typical country bumpkin lifestyles, the denizens of this small land mass typically live quiet, meaningful existences and don't venture too far away from the comforts of tradition that they've known. His best friend from a young age, a flying (totally-not-) lizard named Vyrn, accompanies him throughout most of his adolescence.
Gran's father left when he was young, bound for the land of Estalucia, the home of the Astrals, mysterious beings who once vied for control of the world and were put down by the resistance of the Skydwellers. Gran's token memento of the memory of him lies solely in a letter he was written once. No matter how many years pass, Gran doesn't lose hope that he will, one day, claim the skies and find his father; so much so that he practices his swordsmanship daily, knowing that the wanderlust is deeply rooted inside him.
This all changes when Lyria, a ward of the militaristic Erste empire, escapes from captivity with her protector and overseer, Katalina. Lyria has a strange power within her that allows her to awaken guardians known as primal beasts. Found by the empire, Gran sacrifices his life to protect Lyria, Katalina, and his hometown, but is brought back by a strange and unknown power that Lyria possesses. That same ability has bound Gran's life force to her, making him unable to separate from her for extended periods of time. At a moment of true need, when all else is nigh lost, Lyria summons the power of a fallen star and awakens the primal beast Bahamut from his sleep. Embedding that power into Gran, he's able to stave off the encroaching empire, but it puts a hefty target on his back. Knowing that it's no longer safe to stay within the quiet, tranquil hometown that he's grown up in, Gran sets for the sky and doesn't look back. This is his chance to find his father, become a skyfarer, and see what's beyond the small bounds of Zinkestill.
In his travels, he befriends a broad range of crew members. Notably among this group is Rackam, a helmsman who eventually becomes the pilot of the Grandcypher, a vessel that Gran and his crew use to island hop from place to place- either to escape the clutches of the empire, or to soothe the hearts of primal beasts and uncover pieces of a sky map that leads to Estalucia. Io, a young mage, and Eugen eventually join as well throughout his adventure.
Gran trusts in his companions and believes that they will eventually uncover the puzzles of the skies. He continues to serve as captain of this unlikely crew and will stop at nothing to help them achieve their dreams as much as his own.
Strengths:
☁ The will of a Shounen Protag
Death can't even stop Gran from continuing on. There's a sheer amount of determination that exists in Gran that has him never back down when there's an opportunity to fight for the things that he believes in, or to protect the people that he cares for. Several examples of this shine throughout the anime, but particularly in the event that reveals Lyria has locked herself inside her own mind in the midst of learning that she's a weaponized tool that can cause destruction at any turn. Gran heads off on the hint that he alone can shake her out of it and drops everything to venture off and find the primal beast that can help guide him through Lyria's subconscious and talk her through waking up and returning to the real world. This act of devotion shows his true faith in his friends; he warms up to people fast and wants to protect them at all costs. If there's something that needs to be done, he's going to go for it, even if it's at a 1% chance of success.
☁ Maxed out charisma
Gran's particularly good at getting people to follow his lead. Throughout the adventure, he's put into odd circumstances that cause him to work together with people he's never met. Even when Io, a young mage, happens upon his party as they're exploring the reason behind the leader of her town going AWOL, he attracts her in an amicable manner. She had been spying on them to see what their efforts were leading to, and Gran welcomes her knowledge of the town and the missing leader with open arms. It's not long after that he's acting like a big brother to her, helping her meet her potential as quickly as possible (and it's sorely needed, too).
Maybe it's because he's endearing in his earnest demeanor, but there's something about Gran that makes strangers trust him. They see that he's giving it his all, and naturally want to help him achieve his dreams. He's a trustworthy person, easy to open up to, and cares deeply about the lives of people around him.
☁ Jack of all trades
Gran is versatile in almost everything he does. He doesn't have a lot of innate knowledge, but rather, depends on his courage to get him through things. He'll improvise when it's needed, and it often comes up with fruitful results. With a little bit of training in something, he really shines and his strengths comes out naturally.
Weaknesses:
☁ The will of a Shounen Protag
Gran continually makes brash, uncalculated, spontaneous actions. His fierceness in protecting his friends can make him an entirely too easy target when he rushes off headfirst into battle. He's in no way the team strategist, and depends too much on his training in sword skills over prudence in determining whether or not an attack is survivable. If it weren't for unnaturally good luck and the help of friends, he wouldn't be able to keep going like this. For example, when surrounded by the empire on the island of Port Breeze and facing impending doom, he puts his life on the line (again) to protect Lyria. Outnumbered at least 10:1, he still thinks he can hold his ground, and it isn't until Rackam showing up and providing an escape route does he actually back down. This is the kid who gave his life trying to protect someone he just met. He's bound to get nicked, stabbed, shot at, bludgeoned, and magically blasted to the face. Good thing he has his friends to watch his back.
☁ Can't read a map
He gets lost. An awful lot, actually. He has no situational awareness of where he is sometimes, and tends to rely on instinct for the path forward rather than rational, logical steps. He's gotten the party lost on the way to a set of ruins for a job that they were going to collect some extra cash on. Vyrn has referenced that it took Gran years to figure out the layout of the woods in his hometown, and even then, his acclimation to it was faulty at best. It's a direct character foil for someone who dons the moniker of "captain" - and when it comes to deciding where to go next or what to tackle when, it's best left for the other members of the crew to figure out until he makes the call on it officially.
☁ Naivete
Gran has led a sheltered life for most of his existence up until Lyria and Katalina disrupt the little bubble that is his life in his rural, humble upbringing. He's very much the type of person to see the world as it should be, and it's not that he skimps on the details of the harsh reality of the way things are, but rather that he believes in the potentiality of things. He trusts his gut on issues where it matters the most, but he can be a bit gullible and easy to sway in the right light. For example, when entering the ruins for the first time, he doesn't know the identity or intentions of two tomb raiders (Mary and Karva) that are also in the vicinity, but when they're chanced upon by a sand golem, he rushes in and tries to save them. These sort of actions are dangerous, as he could be double crossed quite easily without even noticing he's being played.
Powers/Abilities:
☁ Charge: can build up attacks to unleash a limit break style attack
☁ Rage: increases the attack power of people around him
☁ Has the ability to draw magic into his blade under the right circumstances and attack an enemy with an elemental aspected strike
Other Noteworthy Traits:
☁ In the anime, he can sense Lyria's presence. I'd like to explore a similar type of relationship in game with someone as he's bound to her essence, and if he gets too far from her, he can perish.
☁ Excellent eye for treasure/good items at shops
Weapons & Other Special Inventory:
☁ Sword
☁ Armor
☁ A few (5?) healing potions
☁ Requested item: a magical compass to help him find his way to places. Bonus if he gets lost anyway
Color: I'd love to have a light blue color like #ccdfff for Gran. The sky represents a lot of different things for him. From his desire to sail across it to find his father, to the amount of times he looks over the balcony of the Grandcypher at the roaming world ahead of him, there's no better color than something that represents the sky.
Sample: TDM toplevel, practice thread with Henry
[ OPTIONAL ] World Aspect: I'd love for the concept of primal beasts to be brought in somehow; either through extra special hunt marks or something like that. Even some sky exploration would be great if that's ever a possibility in the future!